Eduardo Ramírez Gracia

Teaching · Technical rigging training

Rigging the way
studios do it.

Rigging Artist and Technical Director with credits on Secret Level (Blur Studio · Amazon) and the Marathon cinematic trailer. Seminars and hands-on labs for degrees, master's programmes and schools, in person (Madrid) or online.

Portrait of Eduardo Ramírez Gracia

Schools

Where I have
taught.

Movie School

How I work

Four ways
to work together.

Masterclass

Up to 3 h

Lecture with a live demo. Ideal as a one-off activity, event day or forum.

Seminar

3 to 6 h

Applied theory and guided practice with production files. Every student leaves with a deliverable.

Hands-on lab

3 h

Students build the rig from scratch, step by step, with a complete reference rig as a guide.

Tailored

As needed

Several seminars combined, or content designed with the academic coordinator for the student profile.

FormatIn person in Madrid, in the school's classroom with one workstation per student, or live online on the school's platform (Spain and Latin America).
FitAdapted to the group's level and designed to complement the school's programme, not replace it. Materials and working files included.

Seminars

Specialised
seminars.

Rigging Fundamentals for Production
3 h

Rigging Fundamentals for Production

Prop rigging in Maya: hierarchies, constraints, control rig and pipeline.

  • Understand the hierarchical structure of production rigging
  • Build a working prop rig following a studio workflow
  • Apply the naming and scene organisation of a real pipeline
Level
Beginner
Software
Autodesk Maya
Taught at
CEU San Pablo
Rigging in Maya + Unreal Engine
3 h

Rigging in Maya + Unreal Engine

Rigging for games: export, IK Rig, Modular Rig and Control Rig.

  • Know what travels from Maya to Unreal Engine 5 and prepare skeleton and geometry for export
  • Work inside the engine with IK Rig, Modular Rig and Control Rig
  • Understand the technical constraints of a game pipeline
Level
Beginner
Software
Autodesk Maya · Unreal Engine 5
Taught at
CEU San Pablo
Rigging Automation in Professional Environments
6 h

Rigging Automation in Professional Environments

Rigging with AdvancedSkeleton: body and facial rig, tools and pipeline.

  • Build a character's body and facial rig with AdvancedSkeleton
  • Iterate on the rig when the model changes, without redoing the work
  • Show the rig in motion for their demo reel
Level
Beginner to intermediate
Software
Autodesk Maya · AdvancedSkeleton
Taught at
CEU San Pablo · UNIR (online lab)
3 h · 6 h

Quadruped Creature Rigging

Hands-on lab: students build a horse rig from scratch, from the skeleton to the animation controls.

  • 3 h: legs with hock and hoof control, spine, neck and head
  • 6 h: all of the above, plus winged creatures, skinning, tail and facial rig on the reference rig
Level
Intermediate
Software
Autodesk Maya
Taught at
New in 2027

Also available: tool development with Python and the Maya API, in-house tools with PyQt, and cartoon rigging. Just ask.

Contact

Seminars
for your school.

Tell me about your school and programme, the students' level and group size, whether you need it in person or online, and rough dates. I'll reply with a proposal.

Are you a studio?

See projects